Mass Effect 2

  • Improved NPC conversation system where Commander Shepard can take matters into your own hands ¿ interrupting or using force to get the answer required.
  • The second act of BioWare’s epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity’s first steps onto the galactic stage.
  • Integration with the original Mass Effect game allows players to import saved files and contiue play with those files in Mass Effect 2.
  • Choose from 19 different weapons, including devastating heavy weapons that can end a battle in seconds.
  • New location based damage system allows for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.

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The second chapter of the Mass Effect trilogy will take you to the darkest of universe, where you can unravel the mystery behind the disappearance of people in several worlds . Get ready to register on a suicide mission, the humanity. Fit to travel the galaxy, a team of soldiers and specialists to combat, and launch a comprehensive attack on the heart of enemy territory. Amazon . <> Additional com / b> “product_description”> Mass Effect is the second. . more>>

Mass Effect 2

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5 Responses to “Mass Effect 2”

  1. Big Al says:

    INTRODUCTION Mass Effect by Electronic Arts (EA) establishes the standard for third-person role-game action. It is the approximation of a DVD movie as a video game because, unlike most games of the first person who can see and hear the players and the player character and the NPCs (NPC). The film quality has greatly improved the exciting story that is the mark of the Mass Effect trilogy.

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    ** End Spoiler ** possible

    The characters
    Player can import the Mass Effect 1 (SW1) a backup set list of character in Mass Effect 2 saves (ME2 had been completed). While transferring files, they have the opportunity to change the class of Commander Shepard, for example, from Adept to the forefront, and their physical properties. This is possible thanks to the action Lazarus Project – a very clever back on the implementation Shepard. When Shepard was imported at a high level of SW1, the player with bonus points are awarded metals and Research Executive at the beginning. (See my comment below.) All NPCs who were alive at the end of ME1 are transmitted. In addition, the story takes place in SW2 in accordance with decisions taken by actors SW1, for example, if the queen Shepard Rachna Noveria free, if he / she resolved the conflict peacefully with Wrex Virmire game or he / she required to store the fleet of Rights at the Council of the Battle of the citadel. stand for those who never play SW1, SW2 can be played only on the events of ME1 with new characters and certain assumptions specified. new characters in SW2 are Thane, a master assassin Drell, the Legion, a free-thinker Gath, Commander Shepard is stalking, and reserves to zero, a feminine allure of the man and member of the sect biotic tattooed head to toe. Other than Geth and Reapers emerge, new enemies in SW2. This includes the collector, a species of winged insect, which are suspected of working for the reapers, and kidnapped scions grotesque attempts of the Reaper and monstrous creatures of the avenger of other species, have been created.

    GAME / Combat System
    Artificial Intelligence (AI) and combat system have been considerably improved in SW2. Gone are the texture pop-ups in SW1. Thus, the long elevator rides – they are working with screens are replaced. The battle scenes are realistic: the enemies are thrown against walls, members are torn and wounded combatants to continue fighting, crawling on the ground. The players, the enemy when they put the reticle, such as firing a single shot. (This is not the case in SW1, which hits calculated based on the number of skill points for players, the characters are affected.) Players can now issue orders to attack fellow platoon Shepard using the keypad directional keys of the controller (Xbox 360) and manually prompt Commander Shepard to hide behind the cover. The unlimited ammo is more SW2. He was replaced by removable “thermal Clips. When a clip is issued, it must be expelled and replaced by a new one. Players are invited to note the amount of thermo-clips are available during the fighting. Instead of Only four types of weapons in SW1, SW2, there are nineteen. One of my gripes with ME1 was the shortage of heavy weapons. In SW2 they are the player character soldier class (as Commander Shepard of all classes). These heavy weapons kill more enemies in a huge explosion. A player’s character is now a class Sentinel armor removal tactic that made him to be very difficult to kill. An engineer can begin a character class player UAV to help him make war. A skilled player can force a character class of micro-singularities around the enemy destroyed by mass. tactical layer makes an invisible fighters briefly character Infiltrator class player. A Class Avantgarde character can on the battlefield with a new dashboard biotic power – load “biotic” which prompts the child to us with enormous speed and power to attack or evade the enemy. This is not the class limit in the armor. Medi-gel, which regenerate health SW1 is used is replaced by a self-regeneration, although the players are not yet cast revival power unit . (Note: Self-regeneration is also available in SW1, but only as a last armor is.)

    dialogue The dialogue in the wheel SW1 is the innovative dialogue system in all the games I have ever played. When used without a doubt, it provides a continuous dialogue and homogeneous, and therefore the quality of the film, like the game. In SW2, the wheel dialogue must be further improved. A new “interrupt” the system is introduced. If the player to break with the left or right trigger on the controller (Xbox 360), Commander Shepard can interact with the heroic “or” hostile ” action, the answer he / she wants to be invited. In addition, instead of the static camera position previous SW1, the camera moves in on conversations in ME2 other cinematic effects to the game


    What choices in SW1, the decisions taken by the players affect the outcome of the game in SW2. For instance, in SW1, Virmire on the planet, Commander Shepard (and therefore the player), has been invited to decide which of two fellow platoon he / to save, left behind was later used in a nuclear explosion . Similarly, the decisions of actors ME2 during the game can lead to the destruction of the entire team on the ground in the last mission, including the head Commander Shepard, or survival of each team member, or something between the two. Players with a “dead” Shepard will not be able to import it to ME3. The same is true with a “dead teammate.” You can play with a generic ME3 Shepard, but not “their” Shepard said. Moreover, with Shepard was killed, the player can not return to the game world for the last mission and play, for example, to study for a side quest or a new location. You need a new game or load a previous save file and replay a part of the game for a different outcome to begin . The incentive is for players to make informed decisions during the game before it’s in the last mission.

    The Cerberus Cerberus NETWORK -thought-in-one network Thurs portal accessible by players of the downloadable content (DLC) “by EA. Players activate the network with a unique access code that is included with any purchase of new games. Game tenants and buyers will be used to pay for the code. This provision is obviously a ploy by EA in the market for rental and used game, which has since eroded retail sales for combat on new games. Players with access to the network, the first DLC pack January 26, it is 2010, when the game launches in North America. The first DLC is Zaeed, a rough and tumble mercenary, Shepard will join the elite squad. Future DLC will replace an introduction to the Hammer Head, a hover tank much maligned in Mako SW1. (Note: There are no moving vehicle in the base game.) In addition, new missions and items in the game, players will be released by EA this network.

    CONCLUSION ME2 comes with two discs. The players have to exchange discs (two per game) at certain locations. There are 90 voice actors to 546 characters with more than 30,000 lines of dialogue. New voice actors include ME2 DC Douglas, Martin Sheen and Adam Baldwin. In summary, an RPG game ME2 with the look and feel of a shooter. It is a must-have game of the year.
    Rating: 5.5

  2. M. Squires says:

    Did you want better graphics? Did you shoot a better interface? Well, Bioware delivered. . . no question.
    BioWare So many changes for the game (too many to count possibly) did, but one thing is sure, they have created a winner.

    New Combat System:

    more like a shooter in first person now, defiantly fun shoot people and pop the head off of someone. Not so much to improve the skills you are or what weapons they carry, if you want, you can kill a bad guy.

    NEW upgrade system:

    can not really decide if I like or not. This is a part of me, enjoying how everything has become much easier and how long to save me, but I think I liked the type of update in the depth and spurs The notice in the game may or may not be shared. Anyway, I was a bit overwhelmed by the magnitude of this game so much care.

    INTERFACE WITH last game:

    You are the eminent few things that you heard in the past and you’ll certainly feel that you have had an influence, but it is not as dramatic as I expected. They ride as your last game would be a great impact they have, but I have not seen that much backup. I was a level 55 in the first game, then I run a few steps in it and they gave me a little more money for the rich in SW1, but it was not so important . I think I expected a little more, but I must admit that the interface with the previous game has been difficult and it is revolutionary, so they get my respect.

    Hacking / decryption: The new system they designed for the development of products and systems hacking is much more fun. actually feel a bit hard, and whatever your level or path you’ve chosen, you will be able to do so.

    VEHICLE: Good News! This is not really a vehicle to get where you’re going and you’ll want to go. The vehicle ME1 felt like a cage with a wheel wrong with me and I’m glad he is gone.

    PLANET EXPLORATION: Pretty Cool system they came with. Using a radar detector to explore a planet, then deploy sleeve surface for what you want to review. This system greatly improved a little move in my opinion. Be prepared to spend many hours looking around. It is an incredible amount of ground to cover in the universe. They have worked very hard to bring you to explore a lot and it shows. Is it worth feeling of emptiness, the first when I had control of the planet. If they are not connected to the main objective of each planet felt the same

    The good:

    1) History major and has successfully integrated the first game to watch your actions are among the other

    2) The graphics are on par with the competition as this gene, that really impressive “in your region br />
    3) Many issues resolved and are among the many improvements, some things they were almost too small to even notice, but we feel they are there” br />

    The bad:

    1) New dumbed by RPG elements feel easy to use, but a bit empty . If you put too many small problems and customization of each ammunition for the right and best for the monotony hated then maybe you will like. But I could not help thinking it’s a bit too simple and boring, the first game against

    2) You must be a long mission to the loyalty of a win for each of your 10 group members, it is pretty cool at first, but it is a bit old. Really? I have a mission to fulfill in order to obtain Garus on my page? Sure I proved my loyalty to the struggle against the Geth and Saren already

    3) The new planet is cool scanning system and I am happy to release the vehicle, but it really begins old to search for mineral. After 4 hours I got bored and I decided enough uprade. Searched planets around 60 side missions and was 6, so I feel like it was probably much outside. I managed not to level 30, I must have missed a lot of things, but I’m so sick of the digitization of the planet. Not a big complaint that I do not know how they could have done better if I was satisfied.

    INFORMATION:

    GRAPHICS: 10/10 DIALOG

    10/10 AUDIO: 10/10 Combat System
    : 10/10
    LEVEL: />
    integration already GAME: 10 , 07

    What you liked me first or not, this game is a winner. I have my share of complaints, but the game is a special edition of the trilogy and you can just put the effort in this direction Bioware. Everyone has complaints, but I’ve never seen a developer to hear the comments and then stretched much trouble.

    Two days ago I told you ME1 was almost perfect, but the games are very bright and

    Thanks BioWare

    Good Game
    Rating: 5.5

  3. It is moments like these that I would make a better memory. Now that 2011 raises its ugly head, I’m going all the way back to January 26, if I have games that seem to think marked the 2010th Thank you, Mass Effect second
    < br /> As I sat on the nature of the exam the first time I found myself trying to walk a bulleted list of pros and cons of SW2. I found myself in a position to list a disturbing number of drawbacks, I could easily be put into words. The professionals have not been beaten so easily. As we have mentioned several times on the podcast, BioWare games have a way to make you think about this, instead of

    I’ve never seen a game which is so clearly separated. Shooting, dialogue, cut scenes – each segment is completely separated from the rest. You’re never caught off guard by the action, unlike Uncharted 2, where you sometimes do not know if the cut scene is done and you play your turn. In SW2, the shocks game dialogue to action in the third person. The game is very clear: It is now time to start killing things. Walkie Bits are made.

    I want to stress these disparate buildings, because it makes the final impression you leave the game all that more impressive. When I think about playing career after the dream, while doing other things, M & I find all segments of the game together. I’ve been thinking about the experience that the game was.

    And summarizes the most exciting thing about SW2: it is an experience.

    ; The experience has been quite convincingly to my friend, someone who hates me in general look to play one game and stick it on the sofa next to zombify my whole adventure in 25 hours. No, this is not to ignore the game for a movie he was in the same strange gravity and caught me. If I were a member of the crew between missions visit neglected, as my personal assistant in the game and my friend were eager to hear the following dialogue.

    It is important to note that the game designers thought you might be a memory in the CIC, the bridge and an information center for ME2, all the characters who want to talk with you. This is a feature that would have been nice to have Mass Effect in the original, in which I was not sure if I should speak to the crew, but it is not necessary result due to the clear structure of the game.

    The well-defined structure is in fact a stumbling block that some people find the worst of the prosecution, and others find the strength of the party. I’m in the middle of these two camps. First, I want the game gives you more flexibility in dealing with relationships you develop with your team. On the other hand, I understand that this means framing conversations in an interesting way that the game designers could be more creative with management during the dialog.

    It is very clear that the design focus of the game was changed from the first. To save a satire in the game on a game that BioWare precise direction: “major decisions and visceral combat.” Everything that was in the way these two things on the block for ME2. Stocks clutter? Gone. Trailing ends missions Mako? Gone. complex nature of the statistics? Simplified. Poorly implemented cover mechanic? Obsolete.

    Therefore, if something other than scenes of dialogue and decision making has been your favorite moment of the original effect of mass, you do not feel suite. This does not mean you love the game as a whole, but I do not believe, how about the game that others are encouraged. I was a big fan of the dialogue and the story of the first game, and be therefore I could not be happier with the result on the size of BioWare.

    The gap between the history of the individual player on the most compelling discussion between those who finished the game. I searched message boards, an act of desperation, to share my experiences with other players. The fact that I did not want to podcast my fellow mates expose my version of the end, even in vague terms, is a credit to the power of narrative Thurs Suffice it to say, the game provides the parameters of its last mission in a way that kept me build my breath every step of the way, actually afraid of the consequences of action in the course of the game
    < , br /> In the mass effect of origin, seemed to sum of decisions you have made in the game for less material. There were “very successful” decisions, the consequences are not represented. It is easy to see the structure of the game – to make visible the decision to do X kinematic X Y decision for the second time, see Y kinematics. There may be a simple explanation of how SW2 determines what your purpose, but as a player to be, I am totally confused. If there is a reason I do not see.

    And the beauty of the elaborate system in ME2, I left the examination of the possibilities, I jumped. I really regret some of my decisions in the game normally, I would consider charging a former backup and fixing my error – Gaming System. In any other game, I do not think twice optimization, but in ME2, I left this assigned an unfortunate decision. I have the impression that they add depth to the character I created.

    It is the property of the character of you that this superior status cements continued as far as to create the original. Other games let you customize the appearance, name and voice of the main character. Mass Effect 2, you go beyond – you can form the identity of the main character, too.

    It is already more than five years but we’re finally there any games that are more than just the “next generation graphics. And not a small step – c is a giant step.

    – Reviewed by Nick Kosareo
    Rating: 5.5

  4. czombie says:

    I do not think there was ever a video game combined, breathtaking action and a gripping story, and Mass Effect 2. In terms of shooting, the game is almost as good as a lot of real fighting games centered there. As Commander Shepard, you lead a team of two other group members in different missions, sometimes surreptitiously, sometimes related shootings. Throughout the game, you have access to more than ten other potential team members, each with their own strengths and weaknesses, some of whom are experts with assault weapons, some with sniper rifles and some with antibiotics, which are essentially like magical abilities. However, it is with history and aspects of role-playing this game really shines. Like the first game, Mass Effect, you can actually make a choice that the future of the game, including mass effect next 3, which will affect the complete trilogy. The choice lies between heroic “Paragon” decisions “Renegade” The prohibition decisions, then you can actually decide what type of character you want to be. Basically, you’ll feel like the protagonist in a story of excellent science fiction. This is as close as possible to simulate the reality that I saw in a video game playing.

    Mass Effect 2 will be played better after the first game Mass Effect, you influence your choice in the first game a lot of stories in Mass Effect 2. You’re also able to pursue romance with a larger number of characters in this game than in the first mass effect, or you can a romantic relationship as you continue in the first game. For me, the greatest ME2 aspect of the work of writers and creators in the other characters do and set a non-native species appear to be completely authentic. No one is a stereotype in the universe of Mass Effect, as a couple of other science fiction franchises I can think of. Finally Mass Effect 2 is completely addicted, and the game creators promise more downloadable missions in the future even after you get through the first 40 + hours of gameplay. If you have a video game an immersive experience, you may be hungry for more choice, I recommend this game
    Rating: 5.5

  5. I must say that many people have heard of the scenario ME2, it lacked depth, and the characters were flat. I remember people saying the same thing the first, but this is not true. It’s the same thing with all the RPG games (although there are stars really ugly honest, there is no story at all, no matter how hard you try to enter it), you get what you will be brought to the story if you do not just shallow, if not to invest in missions and make sure this happens. The characters are flat only if you do not talk with them and get to know them, the more time you spend with them, the more you get to know them and open a dialogue options.

    Personally, I think ME1 excellent follow and does what is the middle of the game in a trilogy that continues the story and was in the third set. SW2 and did surprisingly well with the most important decisions (or at least should be), no major impact on the Galaxy for ME3.

    There were a few minor things that I liked. After a moment, the industry has been very boring, and I really regret that it has begun, the MAKO (as sad as it sounds). I was irritated by this kind of use of a single power, they took on the entire Commission for a cooling phase. And although I doubt sentenced clips thermo hated. In fact, I ran out of ammunition to the finish line leaving the vessel, and collectors had to peel the road with my furnace antibiotics as I fired the shuttle. I was also irritated by the lack of characters like Liars Kaiden and as part of the crew of the Normandy, and I could understand concerns Whild Kaiden on Cerberus candidates. Liars so it seemed a bit psycho gone within two years Shepard died.

    But the good parts, in any case made for them. I was so glad they fixed the difference in texture, and the load screens, while still present, will not stay as long as they seemed at least a little more situationally appropriate. I liked the humor and especially by Running Wild The Curse of Normandy to the storm. The characters are very credible evidence for them, and I found myself in their personal development and reflection on the people in my life, whatever they were very similar (not foreign or genetically modified or completely crazy), but their attitude and how they spoke or moved. The gameplay felt too good, and I was so excited that I blew over the order in battle, and the forces were much thinner and easier to understand (my friend Jennifer said that the type powers antibiotic named, were antibiotics such as Dumbier).

    It was overall a great game, and to be loved love ME1 too.
    Rating: 5.5

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